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<title>peterstenhouse's CGPortoflio Gallery</title>
<link>http://peterstenhouse.cgsociety.org/gallery/</link>
<description>peterstenhouse's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Peter Stenhouse VFX Animation Reel</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/633171</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1212493799_small.jpg"><br><br>Over the last few years I have been working in the music video industry as an Animator, Editor and Director. This showreel is a compilation of shots that I have directly worked on as an animator, though on most of them I have also had other roles , as director, compositor, editor, modeler, motion tracker etc. The music is &quot;sandy&quot; by Caribou from the album Andorra. Let me know what you think. View my site www.peterstenhouse.com]]>
	</description>
	<pubDate>Mon, 19 May 2008 10:29:06 +0000</pubDate>
	</item>
	<item>
	<title>The Fratellis Flaming symbol effects</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/655690</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1216716532_small.jpg"><br><br>Here are some screenshots of the latest VFX that I have done for the upcoming Fratellis single. The video was directed by Dirty UK in London and shot in the spanish desert. I was charged with the task of creating an ethereal flaming F symbol. I chose to use hardware rendered particles rather than fluids to create the flame because of the very limited time and resources. Particles were emmited from an &quot;F&quot; object, and were effected by animated air and turbulence fields. Colour, Opacity and Mass decayed with lifespan. The aura was a fluid shape with an animated wispy noise coarsing through it (very quick to render). It was an interesting compositing challenge to create the look of flames in daylight yet not obliterate detail or colour with glare.<br />
I would be very interested to hear of other techniques to acheive flame effects.<br />
<br />
A small quicktime of FX shots can be downloaded from my site.<br />
<br />
http://www.peterstenhouse.com/showreel/fratellis_cutdown_soren.mov]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 08:49:08 +0000</pubDate>
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	<item>
	<title>Bug - Massive Attack Showcase Intro</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/645058</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1213987404_small.jpg"><br><br>Bug is a bi-monthly music video showcase that takes place at the British Film Institue, in London. For June they did a special on Massive Attack. I was asked to create a short intro sequence for the showcase featuring clips from their most famous videos. In only four days I rigged, animated, rendered and composited this little beastie to crawl across a television screen. There are a number of things that I would love to change given more time, the texturing needs work, and some additional modeling would help too. I am not much of a rigger so found this aspect of the project a fun challenge. I used the helpful set driven keys technique described by Jan Sandstrom. I hope this is the first in of collaborations with Bug and Locomotion Productions whom I worked for on this.<br />
The 10meg quicktime can be downloaded here.<br />
<br />
http://www.peterstenhouse.com/showreel/MassiveAttackIntro.mov<br />
<br />
]]>
	</description>
	<pubDate>Fri, 20 Jun 2008 18:43:29 +0000</pubDate>
	</item>
	<item>
	<title>Tron remake Plane Concept</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/638992</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1212577562_small.jpg"><br><br>In the tron revision the rules are broken and the traditional Light Cycle transforms into a acrobatic aircraft. Elements of the original Syd Mead design were manipulated to form the plane to keep the tron &quot;look&quot;<br />
As this is an animation and composting test all elements were done in Maya and can be animated. The trail is an animated sweep along a motion path. I put together the render passes in Photoshop and did a few extra glints here and there.<br />
Let me know what you think.]]>
	</description>
	<pubDate>Wed, 04 Jun 2008 11:06:06 +0000</pubDate>
	</item>
	<item>
	<title>Tron remake Concept</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/638601</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1212493362_small.jpg"><br><br>Remake of the Tron Light cycle sequence. This was a very early piece of concept artwork showing how rules might be broken with curving lines on the game grid and a missile striking our her.<br />
Original 3D was done in Maya and then additional bits and pieces added in Painter.<br />
The light cycle will eventually be redesigned and transform to take to the air..]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 11:28:50 +0000</pubDate>
	</item>
	<item>
	<title>Life Drawing: Martin</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/638608</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1212493491_small.jpg"><br><br>A pen and marker sketch, 15 minutes, with a background added in Painter and some additional tones and colour correction.]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 11:44:56 +0000</pubDate>
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	<item>
	<title>Quick Sketch of hunteress</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/638603</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1212493385_small.jpg"><br><br>This sketch was done on a rare sunny day of a nymph statue in Hyde Park. In took about 15 minutes on site and then about 30 minutes of fiddling with in Painter at home. I wanted to add some colour and tone without loosing the look of spontaneity and roughness of the original sketch.]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 11:32:23 +0000</pubDate>
	</item>
	<item>
	<title>Dejector Robot</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632238</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210950717_small.jpg"><br><br>&quot;Disconnected&quot; music promo for Ejector<br />
Direction, modeling, animation, editing, compositing<br />
<br />
This was one of my first music videos and still has a place in my heart. Modeling and animation was done in Lightwave, before I learnt maya.]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:20:07 +0000</pubDate>
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	<item>
	<title>Imagine</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632240</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945864_small.jpg"><br><br>&quot;imagine&quot; movie trailer directed by Christian Debney<br />
Animation and compositing<br />
<br />
created using stock footage from Getty Images and a combination of maya particles, AfterEffects Particular and photoshopped images of the great wall of china being torn into the sky.<br />
<br />
]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:22:29 +0000</pubDate>
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	<item>
	<title>Pirates over London</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632233</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945804_small.jpg"><br><br>&quot;Promises&quot; music promo for Boy Kill Boy directed by Luc Janin<br />
Animation, and compositing<br />
<br />
I animated this model and created the wispy sails and swinging lanterns for this ghost ship that sails through the streets of London. I was the only animator on the video which can be seen in its entirety on YouTube.<br />
<br />
<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:15:29 +0000</pubDate>
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	<item>
	<title>Disco Deathstar</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632228</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945773_small.jpg"><br><br>&quot;What Planet&quot; music promo for Bodyrox<br />
Modeling, animation and compositing<br />
<br />
It was alot of fun building this, making little spot light satelights and even a squadron of MicroPhonePhighters on patrol. ]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:12:39 +0000</pubDate>
	</item>
	<item>
	<title>Flobots Ending</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632235</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945718_small.jpg"><br><br>&quot;Handlebars&quot; music promo for The Flobots.<br />
Direction, animation and compositing<br />
<br />
Modeling was done by Phin. ]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:17:52 +0000</pubDate>
	</item>
	<item>
	<title>Dove Versus Hawke</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632223</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945691_small.jpg"><br><br>&quot;Handlebars&quot; music promo for The Flobots.<br />
Direction, animation and compositing<br />
<br />
As a director on this project I didn't get to animate as many of the shots as I would have liked. though I did get to do a lot of composting this is one of the few shots that I did from conception to finish.]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:08:52 +0000</pubDate>
	</item>
	<item>
	<title>Flobots opening</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632225</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945634_small.jpg"><br><br>&quot;Handlebars&quot; music promo for The Flobots.<br />
Direction, animation and compositing<br />
<br />
The opening shot of the promo. Illustrations by Sam Kerridge were brought to life.<br />
]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:10:33 +0000</pubDate>
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	<item>
	<title>Atomic Playground</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632219</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945596_small.jpg"><br><br>In store animation for Helio.<br />
Direction, animation and compositing<br />
<br />
a fun yet accuratet depiction of the process of nuclear fission within an atomic bomb. Nuclear annihilation never looked prettier. Softbodes drive the Protons and Neutrons.<br />
<br />
]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:06:17 +0000</pubDate>
	</item>
	<item>
	<title>Dirty UK world domination</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632216</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945566_small.jpg"><br><br>Dirty UK Branding.<br />
Direction, modeling, animation and compositing<br />
<br />
Short Ident and branding that i did for my post/animation company in camden, London, England.]]>
	</description>
	<pubDate>Fri, 16 May 2008 13:00:38 +0000</pubDate>
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	<item>
	<title>Visit From a Dead Dog</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632214</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945533_small.jpg"><br><br>&quot;Visit From a Dead Dog&quot; music promo for Ed Harcourt.<br />
Direction, modeling, animation, editing and compositing<br />
<br />
Working closely with Tom Gauld cartoonist, me and one other created this piece which has been shown in Canadian and Berlin music video festivals.]]>
	</description>
	<pubDate>Fri, 16 May 2008 12:56:29 +0000</pubDate>
	</item>
	<item>
	<title>Tango Visuals</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632213</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945492_small.jpg"><br><br>Hed Kandi Jazz Compilation<br />
Direction modeling,and animation<br />
Tango music visualised]]>
	</description>
	<pubDate>Fri, 16 May 2008 12:54:09 +0000</pubDate>
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	<item>
	<title>Peter Stenhouse Showreel 2008 -ShortwaveSet</title>
	<link>http://peterstenhouse.cgsociety.org/gallery/632212</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/177366/177366_1210945452_small.jpg"><br><br>&quot;No Social&quot; music promo for The Shortwave Set<br />
Direction, Editing and Compositing<br />
<br />
As well as doing the edit and directing there were a number of effects shots involving overlays of filmed paint elements and other &quot;trippyness&quot;: available on youtube]]>
	</description>
	<pubDate>Fri, 16 May 2008 12:52:11 +0000</pubDate>
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